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Image associated with the article: Object as Portal: Actual-Virtual Multi-Space of Temporary Urban Games Space
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Object as Portal: Actual-Virtual Multi-Space of Temporary Urban Games Space

by Bramasta Putra Redyantanu, Yandi Andri Yatmo, Paramita Atmodiwirjo pp. 171–194
This study proposes utilizing AI text-to-image technology to project virtual multi-space onto the spatial operations of actual objects. The foundation of this research lies in demonstrating multi-space within urban game spatial practices. The interplay between actual and virtual notions of space recalls the multi-space concept. The actual-virtual relationship is infinite, potentially giving rise to virtual entities mirrored through spatial mechanisms and operations. Alun-alun, a public space in Indonesia, undergoes everyday time-based temporal-spatial alterations. Notably, it transforms into an imaginative game space at night. By constructing temporary spaces with simple game objects and mechanisms, we observe the potential for multi-space presence based on spatial operations. Generative AI, particularly text-to-image operations in architecture, can project game objects and their properties, revealing various virtual, imaginative multi-space alterations. The study’s findings contribute to expanding spatial design methods in architecture, envisioning collaboration between multi-non-physical spaces within the actual-virtual framework in a future digital realm.